AI Insights · Timothy · July 2022
Top 5 2D Realistic Games on iOS in Finland Q2 2022
In Q2 2022, the top 5 2D realistic games on iOS in Finland showed varied trends in downloads, revenue, and active users. Detailed insights reveal fluctuating performance metrics for each game.
In Q2 2022, the top 5 2D realistic games on iOS in Finland displayed diverse performance trends across various metrics, according to data from Sensor Tower. Here’s a closer look at how each game performed in terms of weekly downloads, revenue, and active users.
8 Ball Pool™ from Miniclip.com experienced a steady decrease in weekly revenue, starting at approximately $2.9K and dropping to around $1.4K by mid-June, before recovering slightly to $2.0K by the end of the quarter. Weekly downloads fluctuated, peaking at 1.2K in late June after hitting a low of 625 in early June. The game maintained a relatively stable number of weekly active users, ranging from about 34.5K to 36.2K, with a slight dip to around 31.2K in early June.
Warpath: Ace Shooter by Lilith Games showed a mixed performance. Weekly revenue saw a significant increase, peaking at approximately $2.8K at the end of May, but then declined to around $1.3K by the end of June. Downloads remained low throughout the quarter, with a peak of 150 in early April and generally staying below 100. The game’s weekly active users showed a slight decline, averaging around 400 to 500 users.
Mafia City: War of Underworld from Phantix Games had varied weekly revenue, peaking at $3.7K in early May before dropping to around $700 by mid-June. Weekly downloads remained relatively low, fluctuating between 35 and 88 throughout the quarter. Active users were stable, ranging from approximately 280 to 370.
Evony by TOP GAMES INC. showed a modest increase in weekly revenue, starting at around $1.0K and peaking at $2.1K in late April. Downloads were relatively low but showed some improvement, ranging from 100 to 442. The game’s active users fluctuated slightly, ranging from about 700 to 1.2K.
June’s Journey: Hidden Objects by wooga displayed consistent weekly revenue, peaking at $1.6K at the end of June. Downloads were low, with a peak of 51 in early June. The game maintained a stable number of active users, averaging around 1.0K to 1.1K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.